The principles of animation was firstly being introduced by the Disney animators, Ollie Johnston and Frank Thomas. There are a total of 12 basic principles of animation and the purpose of the principles is to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. The 12 basic principles of animation are: 1. Squash and stretch 2. Anticipation 3. Staging 4. Straight ahead action and pose to pose 5. Follow through and overlapping action 6. Slow in and slow out 7. Arcs 8. Secondary action 9. Timing 10. Exaggeration 11. Solid drawing 12. Appeal In order for us to understand more about how to use the principles, a few short clips were being taken to practice the principles.
This video imply on the principle anticipation. Anticipation is being used to prepare the audiences that something is going to happen. In the videos, the attempts of throwing the object shows that object will be thrown after the attempts were being made and the other one shows that the person is going to jump up because she started with bending her knee down before really jumping up.
I think that this video shows the principle of overlapping because the object was being thrown up and landed down. The process of being thrown up and landing shows overlapping.
This video shows the principle of pose to pose. Pose to pose refers to actions being perform by two people in a single scene. In the video, the two people were dancing.
This video implies the exaggerating principle as the person started running and suddenly stops in front of the camera. This created a sudden effect to the people hence making it look exaggerating.
Thursday, June 30, 2011
Thursday, June 2, 2011
Object of Our Own (PART 2)
Research
The video above shows the technique of Bevelling and Extrusion. These two techniques were being used in the process of modelling my object which is the trolley. Bevelling was used to smoothen the edge of the trolley while Extrusion was being used to extrude the edges on wheels, handle and the board.
The video shows the technique of Booleans using the Difference command. This technique is for cutting of holes of different shapes based on the polygons. This technique was being used for the part that can be found at the the center of the wheels. I used Booleans to cut out a circular hole so that the connector can go through.
Self-Critique:


Success of the model:
I think that the modelling of the trolley was a successful one as it resembles a trolley a lot. In the process of modelling the trolley, I've add in different colors as seen on the original picture, this is because the original trolley's colors were quite dull, therefore, I've decided to add colours to it since I've learnt the techniques in class before.
Errors:
The first error that I made was when handling with the lever part. Because the lever were not made out from exact shape, therefore, I used cubes for it and adjust it's vertices. During the first few times of adjusting, I couldn't get it right because whenever I select the vertices and adjust it, it just won't make any difference. I still managed to get the shape I want in the end, without knowing how. I think the result would be even better if I know what exactly happens when no differences was being made even if I had already drag the arrows to adjust it.
Another error that I made while modelling is the handle of the trolley. Because I extruded the handle from the cylinder, it seems to be like a rectangle which is illogical for trolleys handles. It should be a round-edge one than being a squarish handle. I tried bevelling the handle but it turns out to be a weird shape, therefore, I decided not to bevel the handle. I also tried smoothening the handle but it also turns out weird.
I believe the trolley will look better with a round-edge handle than the current one so that it will resembles the trolley even more and giving it a more realistic feel for it.
The video above shows the technique of Bevelling and Extrusion. These two techniques were being used in the process of modelling my object which is the trolley. Bevelling was used to smoothen the edge of the trolley while Extrusion was being used to extrude the edges on wheels, handle and the board.
The video shows the technique of Booleans using the Difference command. This technique is for cutting of holes of different shapes based on the polygons. This technique was being used for the part that can be found at the the center of the wheels. I used Booleans to cut out a circular hole so that the connector can go through.
Self-Critique:

Success of the model:
I think that the modelling of the trolley was a successful one as it resembles a trolley a lot. In the process of modelling the trolley, I've add in different colors as seen on the original picture, this is because the original trolley's colors were quite dull, therefore, I've decided to add colours to it since I've learnt the techniques in class before.
Errors:
The first error that I made was when handling with the lever part. Because the lever were not made out from exact shape, therefore, I used cubes for it and adjust it's vertices. During the first few times of adjusting, I couldn't get it right because whenever I select the vertices and adjust it, it just won't make any difference. I still managed to get the shape I want in the end, without knowing how. I think the result would be even better if I know what exactly happens when no differences was being made even if I had already drag the arrows to adjust it.
Another error that I made while modelling is the handle of the trolley. Because I extruded the handle from the cylinder, it seems to be like a rectangle which is illogical for trolleys handles. It should be a round-edge one than being a squarish handle. I tried bevelling the handle but it turns out to be a weird shape, therefore, I decided not to bevel the handle. I also tried smoothening the handle but it also turns out weird.
I believe the trolley will look better with a round-edge handle than the current one so that it will resembles the trolley even more and giving it a more realistic feel for it.
Object of Our Own (PART 1)
Own Object: Trolley

This is an object that I decided to model out.
Story:
To prevent the trolley from rolling and interupting the rat race, the trolley was actually being tied up with a thin rope but because the rat accidentally bump into it during the race, the thin rope loosen and the trolley rolls and distruct the track for racing, hence, they could not finish the race as the track was being destructed.
Shape:
During the process of modelling the trolley, I've faced a few difficulties when it comes to the modelling of some parts.

1) Handle
I extruded the handle from the cylinder beside it and join it to the another cylinder at the other side. The extrusion is simple but making the extruded part as round as the cylinder is not easy. I tried bevelling but it became a weird shape while it stretches. I also tried smoothing the extruded part but it turn outs weird also. I got no idea how to make it as round as the handle, therefore, I left it as it is, a rectangular handle.
2) Levers
Because the shape of the lever is not an exact shape, therefore, I used a cube and adjusted it's vertices. It is actually an easy task but I tried it a few times before getting it right. I tried adjusting it by pulling the green arrow for y-axis down but it could not be moved. I don't know why, it might be due to the selection of vertices or might be the numbers of divisions. Luckily, I managed to get it right in the end.

This is an object that I decided to model out.
Story:
To prevent the trolley from rolling and interupting the rat race, the trolley was actually being tied up with a thin rope but because the rat accidentally bump into it during the race, the thin rope loosen and the trolley rolls and distruct the track for racing, hence, they could not finish the race as the track was being destructed.
Shape:
During the process of modelling the trolley, I've faced a few difficulties when it comes to the modelling of some parts.

1) Handle
I extruded the handle from the cylinder beside it and join it to the another cylinder at the other side. The extrusion is simple but making the extruded part as round as the cylinder is not easy. I tried bevelling but it became a weird shape while it stretches. I also tried smoothing the extruded part but it turn outs weird also. I got no idea how to make it as round as the handle, therefore, I left it as it is, a rectangular handle.
2) Levers
Because the shape of the lever is not an exact shape, therefore, I used a cube and adjusted it's vertices. It is actually an easy task but I tried it a few times before getting it right. I tried adjusting it by pulling the green arrow for y-axis down but it could not be moved. I don't know why, it might be due to the selection of vertices or might be the numbers of divisions. Luckily, I managed to get it right in the end.
Technical Aspects:
The techniques I've used while modelling the trolley are Bevelling, Extruding and Boolean (Difference).
A) Wheels
For the wheels, I used the Extrusion technique to create a gear-like edges which will make the torus look more like a wheel. Even though it may look a bit weird, I find that it's better than leaving the torus as it is.
As for the Booleans technique, I used it for the part that can be found at the center of the wheels. I used it to cut a circular hole so that the connector can go through.
As for the Booleans technique, I used it for the part that can be found at the center of the wheels. I used it to cut a circular hole so that the connector can go through.
B) The sides of the trolley
In order to let the sides of the trolley to look so sharp or squarish, I've used the Bevel technique to make it look more smoother and realistic.
C) Levers
I've adjusted the vertices of the cube that were being used for the lever part so that it look more like a real trolley. During the process of adjusting, I've faced difficulty in adjusting because most of the time when I try to drag the arrows, the vertices did not move.
D) Handle and Board(?)
For the handle and the board, I used the Extrusion technique too. I extruded both handle and board from the cylinder on the left to join it to the other cylinder on the right. I find that extrusion is easy as long as you checked that you selected the correct faces, therefore, I did not face much problem while extruding.
Design:
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