The principles of animation was firstly being introduced by the Disney animators, Ollie Johnston and Frank Thomas. There are a total of 12 basic principles of animation and the purpose of the principles is to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. The 12 basic principles of animation are: 1. Squash and stretch 2. Anticipation 3. Staging 4. Straight ahead action and pose to pose 5. Follow through and overlapping action 6. Slow in and slow out 7. Arcs 8. Secondary action 9. Timing 10. Exaggeration 11. Solid drawing 12. Appeal In order for us to understand more about how to use the principles, a few short clips were being taken to practice the principles.
This video imply on the principle anticipation. Anticipation is being used to prepare the audiences that something is going to happen. In the videos, the attempts of throwing the object shows that object will be thrown after the attempts were being made and the other one shows that the person is going to jump up because she started with bending her knee down before really jumping up.
I think that this video shows the principle of overlapping because the object was being thrown up and landed down. The process of being thrown up and landing shows overlapping.
This video shows the principle of pose to pose. Pose to pose refers to actions being perform by two people in a single scene. In the video, the two people were dancing.
This video implies the exaggerating principle as the person started running and suddenly stops in front of the camera. This created a sudden effect to the people hence making it look exaggerating.
Thursday, June 30, 2011
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