Why is squash and stretch so useful in animation?
The squash and stretch technique is useful in animation because it can make the animation look more realistic, as if you are watching it from real life, because the technique adopted the real characteristic of, for example, how a ball bounce across a room in real life.
Think of a situation in which extreme squash and stretch could be applied to a character - try to be original.
I think that the process of cracking an egg can be a situation whereby extreme squash and stretch can be applied to.
The squash can be when the egg was being cracked, the process of the yolk and egg white before landing into bowls or plate and the squash part will be when the yolk and egg white landed onto the bowl or plate. Because before landing, it's shape will be like a giant water drop and when it landed, it became flat.
I'm not sure whether the stretch part is valid but the effect of squash part can actually be fully illustrated just when the egg land onto the surface.
I think that the process of cracking an egg can be a situation whereby extreme squash and stretch can be applied to.
The squash can be when the egg was being cracked, the process of the yolk and egg white before landing into bowls or plate and the squash part will be when the yolk and egg white landed onto the bowl or plate. Because before landing, it's shape will be like a giant water drop and when it landed, it became flat.
I'm not sure whether the stretch part is valid but the effect of squash part can actually be fully illustrated just when the egg land onto the surface.
Think of an animation example where squash and stretch would NOT be appropriate.
I think squash and stretch will not be applicable if the animation illustrate a person hopping his way across somewhere. Because human cannot be stretched and squashed when hopping, logically. It may seems that there are a bit of stretching and squashing but using human might not be able to successfully illustrate the squash and stretch movements.
I think squash and stretch will not be applicable if the animation illustrate a person hopping his way across somewhere. Because human cannot be stretched and squashed when hopping, logically. It may seems that there are a bit of stretching and squashing but using human might not be able to successfully illustrate the squash and stretch movements.
If squash and stretch doesn't really happen so obviously in real life, why do you think is it so effective in animation?
Personally, I think the reason why squash and stretch is effective in animation is because it helps to draw people's attention and also make the animation more realistic as though it's real. In order to make an animation to be as realistic as in real life, exaggerated movement like squash and stretch will be needed to show the movement of certain objects that involves similar movement when in real life.
Personally, I think the reason why squash and stretch is effective in animation is because it helps to draw people's attention and also make the animation more realistic as though it's real. In order to make an animation to be as realistic as in real life, exaggerated movement like squash and stretch will be needed to show the movement of certain objects that involves similar movement when in real life.
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