Monday, August 1, 2011

Lab 13

1) Apart from their different sizes, it is obvious from Luxo Jr. that the big lamp is “older” and that the small lamp is “younger”.
How is this communicated by the animation? Give at least THREE examples.


The actions from both lamps actually shows that the bigger lamp is older as compared to the smaller lamp. In the animation, the smaller lamp appears to be more active and playful as compared to the bigger lamp. The smaller lamp keeps playing with the ball rather than the bigger lamp.

When the bigger lamp first saw the ball, it has no interest in the ball and keep pushing the ball away. Unlike the smaller lamp, it shows much more interest in the ball and keep playing with it. The animation portrayed the scene by implementing reasonable fact like how children and adults will react when they saw toys or when they are playing with toys.

Lastly, another example that shows that the bigger lamp is older than the smaller lamp is that the smaller lamp moves around with the ball throughout the whole animation. Unlike the bigger lamp which stays still all the way because it has no interest in the ball as compared to the smaller lamp.




2) Give an example from Luxo Jr of how timing is used for comic effect. Explain how the timing decisions contribute to the humour.

An example is when the small lamp jumps on the ball and keep bouncing on it. Luxo Jr chose to let the ball be inflated during the process when the smaller lamp is on it so that it will be funnier as compared to when the ball inflated while the smaller lamp is kicking around with it.

The timing for the ball to inflat actually contribute to humour element in the animation. If the timing for the ball to inflat was during the process when it was being kicked around, it may not seems as funny or cute as compared to when it inflated during the process when the lamp was bouncing on it. This shows that timing is actually important in creating an animation.




3) When you create a joint chain, these form a hierarchy, with the first joint at the top and the last joint at the bottom. Explain why this is necessary for the joints to work properly.

This is to prevent errors from occuring in the process of animating the object or character. If there are no hierarchy being formed, we might face problem in animating different actions of the character as we do not know which is the correct part to edit. This will affect the quality of the animation.

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